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welcome to The Dealers of Death.
Join our exclusive criminal syndicate role-play group, where an opulent casino serves as our glamorous front. We undertake a wide range of clandestine jobs for our discerning clients and collaborate with other powerful criminal organizations. Based in Ishgard, we're strategically expanding our reach to cities across Eorzea. Embrace the thrill and danger of the underworld as we forge our path to power and influence together.
APPLICATION STATUS.
Currently accepting new members.
Apply on Discord and check out a sample of what our applications look like here!
STATUS UPDATES.
Mar 28th. Vigil's Last Dance Casino Night
APPLICATION STATUS.
Currently accepting new members.
Apply on Discord and check out a sample of what our applications look like here!
BE SURE TO:
Read our guidelines in their entirety to ensure the comfort of all members within the group, and smooth sailing for all RPs!

If you can't solve a problem, it's because you're playing by the rules...
What are the Dealers?
The Dealers of Death are a neutral criminal syndicate based in Ishgard, organized through a tarot-inspired structure. We operate in the gray areas of the underworld: contract enforcement, intelligence, negotiation, and selective violence. We are not a cult, we do not enslave, and we are not a traditional mafia, we exist to provide structure and opportunity where chaos reigns.
What makes the Dealers different from other syndicates?
Neutral ground: Our casino and teahouse, The Vigil’s Last Dance, are enforced neutral spaces. No violence, no vendettas, no interruptions.
Transactional focus: Every obligation, favor, or contract is deliberate, finite, and documented.
Flexibility: We work with other criminal organizations to solve problems they cannot handle themselves.
Reputation: When a deal is struck in our presence, it is kept. Loyalty and follow-through are paramount.
IC – Engaging with the Dealers
Clients: Hire the Dealers for discreet, high-stakes operations. Payment may be in gil, information, or service.
Temporary Allies: Collaborate with the Dealers on missions, intelligence gathering, or conflicts without joining the organization.
Members:Joining a Court or the Major Arcana requires loyalty to the House, adherence to Tenets, and acknowledgment of your Court’s function.
The Court of Wands (Iliara Brightmoon, The Moon) may request additional IC information to complete a House dossier on your character.
OOC – How to Engage
Participation is optional. You do not have to join to interact.
We prioritize story-driven engagement over mechanical or min-maxed power.
No one is required to commit their character permanently. Leaving a Court or the Dealers is clean, narrative-friendly, and never requires death unless agreed.
Respect boundaries. All content and interactions are negotiable; we focus on dark, morally gray storytelling, not forced or harmful situations.
IC Disclaimer
The Dealers operate in morally gray territory.
We do not condone or require slavery or cult-like devotion.
Violence exists, but it is controlled and deliberate, not gratuitous.
All debts, favors, and obligations are finite and recorded, never arbitrary.
Starter Tips for New RPers
Introduce your character as a client, rival, or neutral ally first.
Explore negotiations, favors, and contracts—this is where the Dealers shine.
Pay attention to your Court affiliation or role; it defines your obligations and perspective.
Ask questions IC—e.g., “What terms would the Dealers expect for this favor?” or “How does my Court handle this type of contract?”
Observe IC consequences: the Dealers are predictable, but ruthless in adherence to their rules.
APPLICATION STATUS.
Currently accepting new members.
Apply on discord and check out a sample of what our applications look like here!
Take a read of the information below to get an idea about what our group is about, and what we do here! Please enjoy your stay at Dealers of Death, and send in an application if you want!

Count your blessings, count your minutes. Played our game, hell, now you're in it!




ABOUT OUR GROUP.
The Dealers are a neutral criminal syndicate operating in the moral grey. We offer mediation, contract enforcement, discreet operations, and conflict containment to the underworld. We do not rule, absorb, or indoctrinate other organizations, instead they act as a third-party that stabilizes volatile situations without exposing leadership or escalating violence. Our casino and teahouse venues function as strictly enforced neutral ground, places where negotiations occur without threat of reprisal. A place where deals are honored, autonomy is respected, and consequences are enforced cleanly, making the Dealers a quiet but reliable constant.
A SUMMARY OF OUR STORY.
A tarot-themed criminal organization RP set in Ishgard (FFXIV)The Dealers of Death emerged from the Brume not as conquerors, but as facilitators, first as a discreet gambling ring for Ishgardian nobles with more coin than caution. Over time, wagers became negotiations, and games became contracts. Today, the Dealers operate as a neutral underworld syndicate, their presence masked behind the velvet doors of their casino and teahouse, The Vigil’s Last Dance, a space upheld as strictly enforced neutral ground.The organization is structured through tarot symbolism, not faith, dividing its operations into four Courts, each responsible for a distinct function within the underworld:Blades – Assassins, enforcers, and sanctioned violence
Coins – Smugglers, thieves, and collectors of debt and obligation
Cups – Front-facing operations, hosts, and social engineers
Wands – Spies, illusionists, and keepers of secrets and leverageThe Dealers do not rule territories or demand devotion. They trade in agreements, enforcement, and consequence, stepping in where conflict risks becoming costly, public, or uncontrollable. Contracts are honored, autonomy is respected, and neutrality is enforced with finality.Many come owing favors. Some bring secrets. Others offer steel, influence, or blood.
All who sit at the table understand the same truth:Nothing is free. And every deal leaves a mark.
WANT TO JOIN OUR FAMILY?
Did any of this information pique your interest? Feel free to take a look at our application, and send one in! We'll be in contact with you!
APPLICATION STATUS.
Currently accepting new members.
Apply on discord and check out a sample of what our applications look like here!
Take a read of the information below to get an idea about what our group is about, and what we do here! Please enjoy your stay at Dealers of Death, and send in an application if you want!

Grab your sword, you might just need it, 'cause we're not afraid of cheatin'. Oh, we hate to tell you this way, but villains aren't born... Darlin', they're made.
THE PREMISE.
PhilosophyFate is not divine. It is leveraged. The cards do not command. They record. Nothing is free, but nothing is taken without consent.When you sit at the table, you are not asked to kneel. You are asked one question:What are you willing to trade to make this problem disappear?Born in the smoke-choked alleys of Ishgard’s Brume, the Dealers of Death began as a discreet gambling operation, a place where nobles with too much coin and too little restraint wagered secrets alongside gil. Dice turned to cards. Cards turned to contracts. And contracts, once honored often enough, became authority.Today, the Dealers operate behind the velvet-lit facade of The Darkened Dreams, an opulent casino and teahouse upheld as strictly enforced neutral ground. Within its walls, violence is forbidden, retaliation is stayed, and negotiations are allowed to unfold without threat. The venue is a mask, but not a lie. It exists so deals can be made safely, and so consequences remain controlled.Beneath that polish, the Dealers function as a criminal service syndicate, a machine of mediation, enforcement, intelligence, and containment. They do not rule territory. They do not absorb other organizations. They exist between powers, stabilizing the underworld where unchecked conflict would otherwise burn everything down.
Structure, Not WorshipThe Dealers organize themselves through tarot symbolism, not faith.The cards are tools: for record, authority, and binding agreement. They are not objects of devotion, nor arbiters of divine will. Belief is unnecessary. Consent is required.Operations are divided among five internal divisions, each serving a specific function:The Court of Wands
Spies, illusionists, and intelligence brokers. The Wands traffic in secrets, misinformation, and leverage, shaping outcomes long before violence becomes necessary.The Court of Blades
Enforcers, bodyguards, and sanctioned killers. The Blades execute contracts, protect neutral ground, and ensure that agreements are honored.The Court of Coins
Smugglers, fixers, financiers, and collectors. The Coins manage resources, debts, and logistics, ensuring the machine never stalls.The Court of Cups
Public-facing fronts and social engineers. The Cups maintain appearances, host negotiations, and manipulate high society with velvet gloves.The Major Arcana
Senior figures who arbitrate disputes, authorize contracts, and maintain balance between the Courts. Authority is shared, checked, and bound by internal accords.
THE SETTING.
Balmung FC house - Meeting place • Empyreum • WARD 6 PLOT 18
Malboro FC house - Darkened Dreams Casino • SHIROGANE • WARD 29 PLOT 27
Golem FC house - Meeting place • ULDAH • WARD 3 PLOT 35
Content Warning!
We are participating with dark, and possibly heavy topics of roleplay. The acts of violence, torture, drug use, human trafficking, sexual assault and rape are possible aspects of roleplay within the walls of our FC. Keep in mind that no one is being forced to participate in such roleplay. Players in our group will accept that such roleplay does exist with us, but they don’t have to participate in it. If unable to handle it, then we are not the group for you and should look elsewhere for your RP needs. If you do plan on participating in this kind of an RP, then you must absolutely make sure that anyone involved in such a story consents to that level of roleplay.
HISTORY.
“Every empire begins with a gamble. This one began with a lie.”Several years ago, a small circle of Ishgardian nobles and discreet agents of the Holy See began meeting in the Brume under borrowed names and borrowed faces. Their indulgence was high-stakes gambling, an indulgence scandalous enough to ruin reputations if exposed, yet irresistible to those long dulled by power. Games rotated through forgotten crypts, wine cellars, and abandoned confession halls, each location carefully chosen, each night carefully erased.At first, the wagers were simple. Coin. Favors. Secrets.But privilege breeds appetite.The patrons soon demanded more than chance. They wanted structure. Safety. Control. Someone to enforce the rules when the stakes grew ugly and to ensure silence when they crossed lines best left unspoken.To that end, they hired a morally flexible cadre, small, precise, and invisible. Their role was not to play, but to host, regulate, and settle. It was this early organization that would become known, in rumor and warning, as the Dealers of Death.The name did not come from reverence for fate, but from consequence. When disputes arose, when debts went unpaid, when games ended badly, the Dealers resolved matters decisively. At first, losses were measured in gil. Then came titles. Land. Political leverage. Only later did blood enter the ledger, not as spectacle, but as enforcement.The lie at the heart of it all was simple: the nobles believed they were in control.The Rebellion WithinAs the organization expanded, so did the rot at its core. The original House, a secretive inner circle drawn largely from the same elite that had commissioned the games, became bloated with excess and arrogance. Contracts loosened. Rules bent. Power was hoarded without restraint.The Dealers were no longer stabilizing the game. They were becoming it.Three low-ranking members saw the trajectory clearly. Left unchecked, the House would either collapse under its own greed or drag the entire syndicate down with it. They did not argue. They did not expose. They acted.What followed was not a public coup, but a methodical purge. One by one, the old House vanished, their names struck from ledgers, their authority dissolved quietly and completely. No speeches were made. No banners raised.The Dealers survived because someone chose restraint over indulgence.The Reformed HouseThe current House rebuilt the organization deliberately, stripping away excess and codifying what had once been chaos. Slavery was abolished. Arbitrary punishment ended. Every obligation became contractual, finite, and recorded. Debts could be dangerous, but never endless. Consent became policy, not virtue.It was during this restructuring that The Darkened Dreams was established, a lavish casino and teahouse buried deep within Shirogane. More than a front, it was a solution: a strictly enforced neutral ground where negotiations could occur without violence, and where disputes could be settled without drawing the city’s attention. Inside its walls, the House’s authority is absolute. Outside, it is restrained.Now and AlwaysThe Dealers of Death are not an empire. They do not rule cities or command loyalty through bloodline or belief. They exist in the spaces between powers, providing structure where chaos would otherwise reign.They do not promise justice.
They promise resolution.Behind vanished fortunes, settled vendettas, and conflicts that never quite ignite, the Dealers leave no symbol, only balance restored on their terms.The game continues.
The ledger remains open.
And the House watches, not as gods of fate, but as accountants of consequence.
MOD APPLICATION STATUS.
We aren't currently accepting new admins, but please feel free to check this notice every now and then to see if we are!
If you have any questions regarding the group, whether you are a member or inquiring applicant, please feel free to reach out to a member of our team.

Scream my name when they run! Honestly, it's kinda fun. Scream it louder when they fall!
“We deal the cards. We enforce the rules.”The House is the governing body of the Dealers of Death, composed of a select few whose influence, competence, and restraint have proven indispensable to the organization’s survival. Each member bears a Major Arcana title, not as a mark of destiny, but as a mantle of responsibility, authority, and function. These titles define jurisdiction, not divinity.The House is not hidden. Its members move openly among the Dealers, known and acknowledged. Their presence is intentional, a reminder that the organization is governed, watched, and held to its own standards. Power within the Dealers is not abstract. It has names. It has faces.The House interprets the Deck not as fate, but as record and framework, a symbolic system used to track obligation, consequence, and balance. They arbitrate disputes, uphold the Tenets, and authorize matters that carry lasting impact: high-value contracts, syndicate alliances, territorial negotiations, and internal judgment. No assassination, pact, or restructuring of power occurs without the House’s consent.This is not a democracy. Authority is earned, consolidated, and maintained through action. Each House member oversees a Court, setting its tempo and priorities, while remaining bound to the collective will of the House. Disagreement exists. Fracture does not.The House does not serve prophecy or chance.
It serves continuity.Their singular loyalty is to the survival of the Dealers, the enforcement of their contracts, and the preservation of balance within a world that rarely offers any on its own.The game is not left to fate.
It is managed.

Millie (Magician)
Female | She/Her | carrd
Master of the Court of CoinsMillie oversees the Dealers’ operations of wealth, obligation, and leverage. Calm, precise, and attentive, she ensures debts are tracked, favors recorded, and contracts honored. Deals in her presence are remembered; promises are enforced.She moves with quiet authority—if something must be collected or protected, Millie decides how, when, and to what end.OOCLy: She loves helping build character story and is always happy to jump into some RP. Don't be afraid to reach out if you need anything.
Her time zone is EST.

Yvet (Judgement)
Female | She/Her | carrd
Enforcer of the Court of Blades
Silent and imposing, Yvet is the executioner of the House’s will. She does not debate. She acts. When the Tenets are broken, it is she who delivers the consequence. All Dealers know: if you see Judgement coming, your fate has already been sealed. Her presence at House meetings often signifies a matter of internal reckoning.She considers herself a fairly okay-ish writer and does her best to match the flow of RP. She also thoroughly enjoys character and world building so if you have an idea on something, don't be afraid to bounce it off her. She'll usually reply fairly quickly if she is not in the middle of something. Other than that, uhh...have fun!
Her time zone is CST.

Auroa (Empress)
Female | She/Her | carrd
High Seat of the Court of Cups
Elegant and merciless, Auroa governs the legitimate fronts of the Dealers—the casino, the tea house, ect. Her influence spreads through contracts, charm, and veiled threats. She is the velvet glove over a steel hand, weaving legality and decadence into one. Rumors say her smile has undone more nobles than any blade.Anyone is free to reach out to her if they need anything or just wanna hang.
Her time zone is EST.

Iliara (Moon)
Female | She/Her | carrd
Head of the Court of Wands | Keeper of the Deck
The House’s most arcane and enigmatic member. Iliara speaks in riddles, often seen performing ritual readings that guide the Dealers’ major operations. As Keeper of the Deck, she ensures the Tarot’s power is honored, never exploited. She commands an intricate web of spies, visionaries, and illusionists across Ishgard and beyond.Let's have fun writing, everyone! If you need to ask her anything, don't be afraid to get in contact.Her time zone is EST!


Undisclosed Fifth Seat
?? | ??? | [carrd]
Unknown Arcana | Unknown Role
There is a chair always left in shadow. Sometimes it is empty. Sometimes, it is not. No one speaks of the Fifth openly—but all in the Dealers know that when that voice speaks, it does so with authority equal to the others. Some say this member represents a liaison to something even older… or inhuman.
APPLICATION STATUS.
Currently accepting new members.
Apply on Discord and check out a sample of what our applications look like here!
ACTIVITY REQUIREMENTS.
In order to remain on this roster, you must be active at least [insert time frame here] or participate in one event every [insert time frame here].

I aim before I kill. Live only for the thrill. It's bad, I know, but still...

Dealers' Courts
“Each suit a function. Each function a hand. Each hand a voice of the House.”The Dealers of Death are not a chaotic collection of criminals—they are a disciplined organization, meticulously divided into Four Courts, each corresponding to a Tarot suit and responsible for a specific aspect of the syndicate’s operations. Each Court represents a focus, a method, and a code of practice, ensuring the organization runs smoothly, efficiently, and predictably.Every member of the Dealers belongs to a Court. Your Court determines how you contribute, what tasks you prioritize, and how you are measured. Power, influence, and responsibility flow along these lines, guided by structure, not chance.
WANT TO JOIN OUR FAMILY?
did any of this information pique your interest? feel free to take a look at our application, and send one in! we'll be in contact with you!

Vivodika Kokoturba
Male | Lalafell | carrd
The ever-enthusiastic Fool is always looking for new adventures. They might make hasty choices, but they aren't to be taken lightly. Impulsivity is not the same thing as recklessness.

Millie Lottie
Female | Miqo'te | carrd
The Magi is a cunning puppet master, rarely telling the truth and employing deception as their main weapon. They aren't one to trust easily.

Seat open
Gender | Race | carrd
Mysterious and intuitive, the High Priestess is the keeper of secrets. Often plagued with visions of the future they can often be a guiding hand if they want to.

Auroa Sinistra
Female | Au Ra | carrd
The Empress represents fertility, maternal instincts, and success. It embodies the cycles of birth, death, and reanimation.

Kateshi Yamamoto
Male | Au Ra | carrd
The Emperor represents firm leadership. They can create order out of chaos and are often seen as a wise authority figure who relies on logical thinking to solve their problems.

Lynx Drake
Male | ??? | carrd
A teacher, truth seeker, and advisor. The Hierophant is often a steady guiding hand for those who want it.

Ameh'ya Muna
Male | Miqo'te | carrd
The Lovers are unique, two make up the one. They are romantic and sexual and often blinded by passion. Duality in motion the Lovers are a constant dance of perfect fit and violence at the next turn.

Powle Hunt
Male | Hyur | carrd
Always on the move, the Chariot represents progress and forward thinking. They often have their path planned ahead of them, knowing where they want to go.

Seat Open
??? | ??? | carrd
Strength is someone who trusts their instincts and stays the course. They're resolved and driven by conviction and inner determination.

Grimar Ozarath
Male | ??? | carrd
Preferring solitude and self-reliance the Hermit is used to working alone. They're a quiet shadow in the dark, waiting for the right moment.

Paimon
??? | ??? | carrd
Luck, fate, destiny. Lucky by nature the Wheel of Fortune goes with the flow and usually comes out on top.

Yugao Senju
Female | Hrothgar
Impartial, fair, and equal. An eye for an eye and always ready to right any wrongs. The Justice remains impartial and fair in all things.

Seat Open
Gender | Race| carrd
Always at a crossroads, The Hanged Man is a person who has sacrificed themselves time and time again for those they love and care for. Despite situations often being dire, they usually come out whole in the end.

Doctor Kure (Kazukuri Seikai)
Male | Au Ra | carrd
The bringer of Death, often with ambitions of helping people move forward, onto better things. Like the after life. They bring about new beginnings, not the end.

Kokiwi Kokoturba
Female | Lalafell | carrd
Temperance calls for balance and compromise, often getting closer to their enemy in order to understand what makes them tick. They work well with others in their quest for balance.

Seat Open
??? | ???| carrd
Temptation incarnate. They push people to excess and self-destruction. Whispering in your ear to let loose, have some fun, indulge in that vice of yours. The Devil is likely to watch the world burn down around them with a cold drink in hand.

Seline Eversong
Female | Miqo'te | carrd
A sudden change, questioning conventions, destruction. The Tower seems fine and solid on the surface, seems safe and trustworthy. You never know what's lurking within them until it's too late.

Stradanie
Female | Miqo'te| carrd
The Star is an accomplished individual. They're on the rise collecting achievements and basking in the glory of them.

Iliara Brightmoon
Female | Viera | carrd
The Moon is often talking in riddles, dangling the truth just out of your reach. They're deceptive and secretive and often rely on their intuition.

Alani Nightsinger
Female | Viera | carrd
The Sun is a bright and shining light in the darkness. They're successful and offer hope and enlightenment to those who need a warm embrace to get them through the night.

Yvet Neillia
Female | Viera | carrd
Judgement has a strong sense of responsibility, often towards making you suffer the karmic response to your actions. Consequences for your actions will be dealt.

seat open
gender | race | carrd
Lesson learned the end of a journey, completion. The World is the end, they bring about the final moments and will see it as their sworn duty to do so.

Court of Cups
The Court of Cups is the public face of the Dealers of Death, the smiling hosts, silver-tongued negotiators, and keepers of the legitimate fronts that mask the syndicate’s darker dealings. They run the organization’s lawful businesses: the opulent casino, and the elegant tea house. These locations offer more than leisure, they are hubs for discreet meetings, surveillance, and laundering illicit gains under a veneer of refinement.While the other Courts deal in death, secrets, or shadows, the Cups offer hospitality, diplomacy, and presentation. But make no mistake, behind every soft word is a sharpened mind, and behind every smile, a carefully weighed motive.*Manage legal establishments used as fronts: casino and tea house.
*Experts in image, social standing, contracts, and political navigation.
*Often act as buffers between the public and the true inner workings of the Dealers.
*Host public events and “charity” functions to maintain goodwill.
*Employ spies through legitimate hiring (servers, performers, dealers).
*Use charm and legality as their blade—rarely resorting to overt violence, but always protected.
“Polish the mask, and none will question what lies beneath.”

Court of Coins
The Court of Coins oversees all matters of wealth, acquisition, and information. Smugglers, thieves, fence-masters, and corrupt accountants belong here. This Court deals in artifice, bribery, blackmail, and auctioning forbidden things. Many of Ishgard’s nobles unknowingly owe their fortunes, or their lives, to the Coins.*Operates black markets, artifact trade, and espionage networks.*Keeps ledgers that track "Favors Owed" like sacred scripture.*Specializes in forgery, manipulation, and debt-based control.
“All debts are paid. In coin or in blood.”

Court of Blades
Assassins, duelists, hunters, and merciless enforcers, this is the steel edge of the Dealers of Death. The Court of Blades handles justice within the organization and death without. Whether enforcing the Dealers’ tenets or silencing witnesses, the Blades move with purpose. They are feared even among their own, as a Blade’s mission often ends in silence, whether sanctioned or whispered.*Execute traitors, threats, and obstacles with ruthless precision.
*Operate kill-squads, shadow cell contracts, and public “lessons.”
*Train in dueling, shadow arts, and anatomy.
*Often used to settle disputes between Courts or Arcana.
Millie Lottie (Magi) | Carrd. | Active
Yvet Neillia (Judgement) | Carrd. | Active
Lynx Drake (The Hierophant) | Carrd. | Active
Vivodika (The Fool) | Carrd. | Active
Yugao Senju (Justice) | Carrd. | Active
Adala Ashdale | Carrd. | Active
Drifting Axe | Carrd. | Active
Tyo'li Muski | Carrd. | Active
Shaazan | Carrd. | Active
Shin | Carrd. | Active
“The blade sings clearest in silence.”

Court of Wands
The Court of Wands deals not in violence, but in information, secrets traded like coin, rumors planted like seeds, and truths weaponized to shatter reputations or start wars. They are the spies, infiltrators, masterminds, and tacticians of the Dealers of Death, often mistaken for mere observers until their web tightens, and someone vanishes, falls, or bends the knee.Where the Court of Coins gathers wealth, the Wands gather leverage. A whispered truth in a noble’s ear. A forged letter in a holy man’s desk. A long-lost scandal brought to light at just the wrong moment.*Experts in infiltration, disguise, code, and psychological warfare.
*Maintain deep-cover agents within Ishgardian high society, the clergy, and rival syndicates.
*Oversee the collection, distribution, and weaponization of secrets.
*Trade in blackmail, prophecy, coded grimoires, and memory theft.
*They often use illusion magick and glamours to obscure identities and movements.
*Covert missions, often embedded as courtiers, scholars, or servants.
*Manipulate events through rumor, scandal, and false prophecy.
*Use enchanted scrolls, secret-scribes, and glamoured tomes to share forbidden knowledge.
*Whisper through intermediaries, leaving trails of riddles and red herrings.
“Words spark wildfires. We speak, and the world burns.”
APPLICATION STATUS.
Currently accepting new members.
Apply on Discord check out a sample of what our applications look like here!
if you have any questions regarding the group, whether you are a member or inquiring applicant, please feel free to reach out to a member of our team.

There's nothing left to lose. Don't tell me it's not fair. Believe me, I've been there...




APPLICATION INFO.
Below is our application. Please submit it through Discordand the admin team will consider it as soon as possible. Thank you for your interest!These are the general questions each of our applications has on it so you have an idea of what to expect when applying.
APPLICATION FORM.
By submitting this application, do you confirm that you are over the age of 21 and that you have read and agree to follow the rules of our community?
By submitting this application, do you confirm that you have read our content warning statement and that you fully understand it?
Tell us a bit about your character, what their name is, how old are they, the character's appearance, their race, their preferred pronouns etc... Be as brief or thorough as you need to be. Link a Carrd if you have one!
Give us a summary of your character's back story. Minimum of 500 characters and try to keep it under 1500 characters.
Do you understand the overall theme of the Dealers of Death and can you briefly describe them?
What type of RP are you looking for within the Dealers of Death and where do you see your character fitting within the community?
How comfortable are you with character consequences through RP? For example losing a limb, being hurt/damaged, or demoted. Consent is, of course, a priority within our community
While there is a potential for ERP within our community, it is not our focus. We must ask if you are comfortable with these themes.